"Up to $3,523 Spent on Brawl Stars": Why This Game Is Hooking Teenagers

When a mobile game becomes a textbook case in addiction studies.
Published 24 September, 2025

With over 73 million active players, Brawl Stars reigns supreme on teenagers’ smartphones around the globe. But behind this phenomenal success lies a darker truth: an explosive mix of addictive mechanics that is raising serious concerns among healthcare professionals.

In the hallways of specialized clinics, one name keeps coming up in conversations with teenagers: Brawl Stars. This colorful, fast-paced mobile game is as fascinating as it is worrying. Beneath its cheerful surface, it mirrors our current digital habits, where endless competition and instant rewards reshape the very boundaries of entertainment.

Brawl Stars

Image credit: Supercell

Brawl Stars, a game designed to hook teens

Dr. Olivier Phan, a child psychiatrist specializing in addiction at the Fondation Santé des Étudiants de France clinic in Sceaux, is sounding the alarm. In his department, Brawl Stars accounts for the majority of consultations related to video game addiction among young patients, as he explained in an interview with France Info.

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Une publication partagée par franceinfo (@franceinfo)

This alarming trend is explained by the very nature of the game: mobile-only, fully online, and built on constant competition. A formula that proves especially effective at capturing the attention of younger players. “Before the era of multiplayer games, we had almost no patients. But since World of Warcraft, League of Legends, Fortnite, and now Brawl Stars, everything has changed,” he told France Info.

According to the specialist, Brawl Stars brings together all the ingredients of a sophisticated addictive trap:

When “free” ends up costing thousands

The economic side of the game reveals the scale of the issue. While it presents itself as a free-to-play, microtransactions are at its core. Premium passes, exclusive skins, or gem packs—the options are endless.

For some teenagers, the bill can be staggering: “Some of my patients have spent up to €3,000 ($3,523) on their Brawl Stars account”, warns Olivier Phan. This ruthless business model even drives parents to remove their bank cards to avoid more surprise expenses. It raises questions about the transparency of a game marketed as free, yet generating more than $60 million a month.

How to spot and prevent addiction?

In his clinic, Olivier Phan sees young people capable of playing six hours a day, sometimes at the expense of family or school life. For parents, certain warning signs should not be ignored:

Dr. Phan’s advice, shared with France Info, favors a pragmatic approach: do not hesitate to temporarily confiscate the smartphone, encourage group games on a single screen, and above all, lead by example as parents. As he points out, it’s hard to preach digital moderation while endlessly “scrolling” yourself.

This analysis shows that behind seemingly harmless entertainment lies a highly effective business machine, turning leisure into both a financial and behavioral trap for an entire connected generation.

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Editor-in-Chief
Alexandre Kor fell in love with video games playing the original Mario Bros on NES—and that passion never left. As Editor-in-Chief, he ensures the site’s editorial quality, offering all readers an enriching and enjoyable experience.

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