PlayStation Plus: Sony Disappoints Subscribers Yet Again with This Announcement
Sony has just crushed the last hopes of PlayStation Plus subscribers: first-party exclusives still won’t be available at launch. A decision that’s ruffling feathers and raises a burning question — is the service still really worth it?
As the subscription service landscape evolves rapidly, Sony continues to chart its own course with PlayStation Plus. While the Xbox Game Pass leans into instant gratification, the Japanese giant stays true to its strategy: no day-one releases for its major exclusives. Many gamers hoped for a shift. Instead, they got a firm and final confirmation.

Image credit: Sony
A Clear and Deliberate Refusal
In an interview with journalist Stephen Totilo of Game File, Nick Maguire, VP of Global Services at Sony Interactive Entertainment, didn’t mince words. PlayStation Studios titles won’t launch on the service day one, and that’s not about to change. “We’ve remained committed to our strategy of not including first-party titles on day one,” he stated. Sony sees this approach as “very effective” for its platform.
This strategy, according to Sony, is built on a winning balance:
- First-party titles are added at least 12 to 18 months after their initial release
- A strong focus on indie and third-party titles available from day one
- Retro games, demos, and classics to enrich the Extra and Premium libraries
Maguire describes this formula as complementary and “perfectly tailored” to the PlayStation ecosystem. “If we see an opportunity to add six or seven great games, we’ll do it,” he added, hinting at some flexibility — but not for major exclusives.
A Divided and Disheartened Community
Player reactions came quickly, especially on Reddit. The topic quickly sparked heated debates:
“That’s why I still buy my games. PS Plus is a good rental service, but it’s still just a rental,” one user wrote.
“They even pull their own games without warning. It makes no sense,” complained another.
Behind the disappointment lies a deeper frustration: many feel that Sony isn’t doing enough to justify the cost of its higher-tier subscriptions. The constant rotation of the catalog — even for first-party titles — doesn’t help. And although some excellent indie surprises like Animal Well, Sea of Stars, and FBC: Firebreak, which launched Day One on PS Plus, have made a splash, the feeling of unfairness lingers.
A Static Model Against Fierce Competition
By refusing to release its big titles at launch, Sony is taking the opposite stance of Microsoft, whose Game Pass has earned praise for its simultaneous launches of in-house games. According to many analysts, this strategy could hold PlayStation Plus back — especially at a time when subscription prices continue to climb.
Yet Sony doesn’t seem in any rush to change course. “There’s always a right time for a game to join the service — when it’s ready to reach a broader audience,” says Nick Maguire. It’s a long-term philosophy that runs counter to today’s market trend of instant access.
A PlayStation Plus Searching for Meaning
The service has shown some promising signs recently, with day-one additions of quality indie and third-party games. This trend could grow. But without PlayStation’s heavy hitters like Spider-Man 2, Horizon Forbidden West, or The Last of Us Part III (whenever it arrives), it’s hard to truly compete with rival offerings.
By sticking to its guns, Sony is banking on the perceived value of its games. A risky bet in an age dominated by all-you-can-play services. But perhaps also a way to preserve what still makes traditional gaming special: waiting, buying, savoring. The question is — how much longer will players accept paying more, to get less… and later?