Hideo Kojima Argues That Fully AI-Generated Games Could Be a Smart Move In These Scenarios
Visionary, provocative, and always ahead of his time, Hideo Kojima has once again surprised the gaming world: during the Brazil Game Show 2025, the creator of Metal Gear Solid and Death Stranding stated that certain types of games could soon be entirely generated by artificial intelligence. And contrary to what one might think, he sees real potential in this for the future of the industry.
Known for his philosophical and technological reflections, Hideo Kojima never stops questioning the boundary between human and machine. In an interview with Rolling Stone Brasil, the Japanese master offered a clear-eyed yet passionate analysis of the future of game development — and the role AI could soon play within it.

Image credit: Kojima Productions
AI as a Tool for Remakes and Sequels
With his trademark candor, Kojima shared a bold prediction: in the future, remakes and sequels will be created by artificial intelligence. A provocative statement on the surface, yet one that stems from a much deeper reflection on the current state of the gaming industry.
For the Japanese creator, this scenario is not a dystopian fantasy but rather a logical evolution in response to dominant business practices. According to him, entrusting such derivative works to AI could:
- Free human creative talent from repetitive tasks tied to existing franchises
- Meet the constant demand for sequels and remakes while preserving creative energy for new projects
- Optimize production of these derivative contents without compromising the artistic vision of the originals
In another interview with Wired, Kojima clarified his stance even further: he sees AI as a friend, a valuable ally. His goal? To use this technology as a tool to eliminate the tedious tasks that slow down the creative process. A pragmatic approach that stands in contrast with the alarmist narratives about machines replacing creators.
Diverging Opinions Across the Industry
Kojima’s vision fits into the broader debate around AI-generated games — a topic that deeply divides developers. Strauss Zelnick, CEO of Take-Two Interactive, famously called the idea that AI could reduce development costs or staff sizes “the dumbest thing he’s ever heard.”
Yet, reality sometimes tells a different story. Recent layoffs at Microsoft, where several employees were reportedly replaced by AI systems, suggest a more complex picture. Likewise, the investors who acquired Electronic Arts are betting billions on this technology, convinced it will permanently reshape the market.
In an industry where discussions around AI inspire both excitement and concern, Kojima’s stance offers a refreshing middle ground: neither technophobic nor blindly optimistic, but pragmatic and forward-looking. His conviction? Technology should serve human creativity — never the other way around. A balanced vision that might well shape the future of gaming.